Children of Titan

Alliances

Alliance Basics

Creating an Alliance

Costs 5,000 Gold from your own balance. Pick a name (3-24 characters) and a tag (2-5 letters or numbers, e.g. [MOON]). The founder becomes the Leader. New alliances hold up to 20 members.

Joining

  • ›Invite: a Leader or Officer invites you. Invites expire after 7 days. Accepting joins you instantly.
  • ›Application: public alliances accept applications, which a Leader or Officer approves.
  • ›Private alliances can only be joined by invite.

You can only be in one alliance at a time.

Roles

ActionLeaderOfficerMember
Invite players, review applicationsYesYesNo
Kick membersAnyone but the LeaderMembers onlyNo
Promote / demote OfficersYesNoNo
Set harvest tax rateYesYesNo
Set the alliance war doctrineYesYesNo
Authorize a new outpost campaignYesYesNo
Distribute treasury Gold and resourcesYesNoNo
Forge, upgrade and configure a forged moonYesNoNo
Abandon a Selenite campaignYesNoNo
Edit alliance settingsYesNoNo
Deposit to treasury, chat, fight outposts and campaignsYesYesYes

A Leader cannot leave while other members remain. A Leader who is the last member disbands the alliance by leaving.

The war doctrine is the alliance-wide default defense posture. It applies to a member's bases only when neither the base nor the member has set their own posture.

Bonuses by Size

MembersHarvest BonusCombat BonusExhaustion Recovery
1-2NoneNoneNone
3-5+5%NoneNone
6-10+10%+5%+10%
11-20+15%+10%+15%
21++20%+15%+20%

The 21+ bracket exists in the config, but the standard member cap is 20. Size bonuses stack with your war rating tier bonus (see War Rating & Seasons) and your forged moon bonus. War rating tier bonuses only apply once the alliance has at least 3 members.

Treasury & Tax

Income

SourceTreasury Gets
Outpost capture300 / 800 / 2,000 / 5,000 Gold (Bronze / Silver / Gold / Platinum)
Selenite garrison cleared by a member500 Gold
Moon liberated by the alliance5,000 Gold
Member depositsGold, gems or resources, any amount
Harvest taxA share of resources harvested by members

Harvest Tax

A Leader or Officer sets the tax rate between 0% and 10%. It is taken from a member's share when they harvest another player's base, and lands in the treasury as that harvested resource. Harvesting your own bases is not taxed.

Spending

  • ›Forged moons: forging and tier upgrades are paid from treasury gems (and treasury Gold for upgrades). Only gems deposited into the treasury count.
  • ›Distribution: the Leader can split treasury Gold or a treasury resource equally across all current members.

Alliance Chat & Discord

Alliance Chat

  • ›Visible only to members of your alliance
  • ›Messages up to 500 characters
  • ›At least 2 seconds between your messages, and at most 10 messages per minute
  • ›The most recent 200 messages are kept; older ones are pruned

Discord Channel

When an alliance is created, the game's Discord bot creates a [TAG] role and a private text channel for it. Members who have linked their Discord account receive the role, and it is removed when they leave. When an alliance disbands, its channel is archived.

Discord Chat Bridge

The Discord bot can also mirror alliance chat in both directions when the bridge is switched on for the server:

  • ›Messages sent in game appear in the alliance's Discord channel under the sender's name
  • ›Messages typed in that Discord channel appear in game, but only from linked accounts that are current members of the alliance
  • ›Text only. Game limits still apply (500 characters, same cooldown and rate limit), and the bot replies if a message was refused

Weekly Outposts

Outposts are found under Battles, Outpost mode. You must be in an alliance to attack them.

Tiers

TierCountShield HPGarrisonsAliens per GarrisonCommand Node HPCommand Defenders
Bronze84002840010
Silver61,2004181,20020
Gold43,5005353,50035
Platinum210,00086010,00060

The Three Layers

Every attack is launched with a docked Cruiser as flagship. Troops may come from any of your docked Cruisers.

  1. 1.Shield: bombard with at least 3 troops against orbital drones (5 / 10 / 18 / 30 by tier, up to 8 rounds). A win removes shield HP equal to 1.2x your total damage. The first bombardment claims the outpost for your alliance: nobody else can attack it until the weekly reset.
  2. 2.Garrisons: once the shield is down, assault each garrison with at least 5 troops (up to 10 rounds). Garrison aliens keep their damage between attempts but recover 5% HP per hour, up to 10 hours.
  3. 3.Command Node: once every garrison is cleared, assault with at least 8 troops (up to 15 rounds). Destroying it captures the outpost.

Limits

  • ›Only a Leader or Officer can start a campaign on an unclaimed outpost. After that, any member can join the fight.
  • ›Max 3 active campaigns at once, and max 3 captures per week per alliance. A Leader or Officer can abandon a campaign to free the slot: the outpost resets to full strength and any alliance can claim it.

Archetypes

Each outpost rolls an archetype at the weekly reset. It shifts the garrison mix and which troop class hits hardest:

ArchetypeWeak ToResists
Standard--
BulwarkHeavy (Colossus)Light (Sentinel, Legionnaire)
SwarmMedium (Vanguard, Centurion)Heavy
Berserker DenLight- (defenders deal +15% damage)
CitadelHeavy (extra breach bonus)Light

Counter damage is 1.3x for the favored class and 0.78x for the resisted class, weighted by each troop's share of your damage.

Losses

  • ›Failed attack: each fallen troop has a 60% chance to survive at 10% HP instead of being destroyed.
  • ›Gold and Platinum outposts: a failed attack has a 25% chance to destroy the flagship Cruiser and every troop aboard.

Capture Rewards

TierTreasury GoldGold per ContributorShards per ContributorWar Rating
Bronze30010010+3
Silver80025025+5
Gold3,000500100+10
Platinum9,0002,000320+20

Gold captures also pay 20 gems and Platinum captures 50 gems, split among the contributors.

A member counts as a contributor once one of their attacks damaged the shield, a garrison or the command node of that outpost. Rewards are paid the moment the outpost is captured.

Weekly Reset

Every Monday at 00:00 UTC all outposts respawn at full strength with fresh garrisons and a new archetype, claims and captures clear, and the weekly outpost leaderboard (Bronze 1, Silver 2, Gold 3, Platinum 5 points per capture) is saved to the alliance Hall of Fame.

War Rating & Seasons

War Rating Tiers

TierRatingHarvest BonusCombat BonusExhaustion Recovery
Unranked0-9990%0%0%
Bronze1,000-1,499+2%0%0%
Silver1,500-1,999+4%+2%0%
Gold2,000-2,999+6%+4%+5%
Platinum3,000-4,499+8%+6%+10%
Diamond4,500++10%+8%+15%

Tier bonuses need at least 3 alliance members.

Gaining and Losing Rating

  • ›Outpost captures: +3 / +5 / +10 / +20 (Bronze / Silver / Gold / Platinum)
  • ›Inactivity decay: alliances without a skirmish in the last 7 days lose 10 rating per day, down to a floor of 500. Skirmishes are currently paused, so this applies to every alliance above 500. Outpost captures are how you hold your rating.

Seasons

Seasons follow the calendar month (UTC). The Season tab on the Rankings page ranks alliances with at least 5 members by war rating and shows a countdown and the listed prize pool for the top 3:

RankTreasury GoldGold per MemberShards per Member
1st15,00050075
2nd10,00025040
3rd5,00010018

At a season reset every rating is pulled halfway back toward 1,000 (a 3,000 alliance drops to 2,000, a 500 alliance rises to 750).

Forged Moons

Requirements

  • ›Alliance with at least 5 members
  • ›Only the Leader can forge, upgrade or change settings
  • ›One forged moon per alliance
  • ›Paid from the alliance treasury (members deposit gems first)

Tiers

TierTotal GemsUpgrade CostBase SlotsHarvest BonusCombat BonusExhaustion Recovery
Beacon2,000Forge: 2,000 gems500+1%+1%0%
Colony6,0004,000 gems + 5,000 treasury Gold1,000+2%+2%0%
Fortress15,0009,000 gems + 12,000 treasury Gold2,000+3%+3%+5%

Every forged moon starts at Beacon. Upgrades pay only the gem difference to the next tier plus that tier's Gold cost.

Access

  • ›Only members of the owning alliance can claim bases on a forged moon. No Transport visa is needed.
  • ›Members who leave or are kicked lose their bases on that moon.
  • ›Colonies cannot be founded on forged moons.

Customization

The Leader can set the moon's logo, description (up to 500 characters) and color theme. An alliance with a forged moon can also apply to register a partner NFT collection (ERC-721 or ERC-1155); approved collections appear in the alliance Bridge tab.

Territory Control

Territory Points (per moon)

SourcePoints
Each base you own (Colony sites excluded)1
Each enemy base you conquered2
Each active occupation you hold2
Each victorious attack on that moon in the last 7 days1

Control is recalculated every 6 hours. Ties go to a stable tie-breaker, not to whoever held control first.

Controller Benefits

  • ›+10% harvest yield on bases on that moon
  • ›5% moon tax: taken from other players' harvests on that moon and paid to you in the harvested resource
  • ›25 reputation each time control is confirmed (every 6 hours)

When an alliance liberates a Selenite moon, its Leader is set as Moon Controller. From the next recalculation on, the moon follows the normal points rules.

Skirmishes & Wars (Paused)

While alliance PvP is paused, your alliance competes through weekly outposts (war rating, treasury Gold and shards) and Selenite campaigns (liberations). Solo raids remain available in the Battles hub.

This section will be updated when alliance PvP returns.

Selenite Shards

Earning

ActivityShards
Raid victory25 (12 on a pyrrhic win)
Defending your base successfully30
Outpost capture (per contributor)10 Bronze, 25 Silver, 100 Gold, 320 Platinum
Selenite garrison cleared (to the clearer)20-40 Normal, 40-80 Hard
Selenite nexus killing blow400-600 Normal, 800-1,200 Hard
Alliance liberation50 to each of the top 25 contributors
Salvaging debris fieldsVaries by field

Shards also come from colony raid defenses, weekly colony contracts and the Season Pass (see those guides).

Spending: Requisitions

The Requisitions panel in the Xenotech Lab (the former Quartermaster):

ItemCostEffect
Mercenary Sentinel25Instantly adds a READY troop at one of your military bases
Mercenary Legionnaire50Same
Mercenary Vanguard90Same
Mercenary Centurion140Same
Mercenary Colossus250Same
Intel Package30Intel report on a target base

Mercenaries need a military base with free troop capacity. The rest of the Xenotech Lab catalog (augments, boosters, utility, cosmetics) is covered in the PvE & Aliens guide.