Children of Titan

PvE & Aliens

The Selenite Threat

Which Moons Are Infested

Moons unlock in rings as the community explores them. The first ring (Inner and Major moons) is alien-free. Every moon in a later ring (Trojan, Inuit, Gallic, Norse, Irregular) gets a Selenite defense the moment its ring unlocks.

The Three Layers

  1. 1.Orbital Shield: attacked by Bombardment. When the shield hits 0 the moon becomes Contested.
  2. 2.Hive Garrisons: each garrison is cleared by a Garrison Assault. All must fall before the nexus can be attacked.
  3. 3.Hive Nexus: attacked by Liberation Assault. When nexus HP reaches 0, the moon is liberated (finalized within about 15 minutes).

All three are launched from the Battles hub, Selenite mode, with a Cruiser docked at a base you own.

OperationMin TroopsRoundsOn Victory
Bombardment5550 + shield damage bonus; +50 Gold to you
Garrison Assault55Garrison cleared; Gold and shards (see Liberation Rewards)
Liberation Assault101050 + nexus damage bonus

Crew energy must be at least 60%. Bombardment has a 2 hour cooldown per player per moon. Losses deal no shield or nexus damage.

Difficulty

A moon's difficulty sets its defenses and who may attack it:

Moon DifficultyCampaign TypeShield HPShield Regen / DayGarrisonsAliens per GarrisonNexus HPNexus Defenders
Easy / NormalSolo5003%3550010
HardAlliance2,5005%8122,50030

The shield only regenerates while the moon is still Infested.

Extreme moons were retired on 2026-09-16. An Extreme nexus fielded more defenders than any squad could bring, so every Extreme moon became a Normal moon.

Alien Troops

TypeHPArmorDamageAbility
Drone8004Swarm: attacks twice per action
Sentinel12036Crystalline Shield: 25% chance to reflect damage
Ravager150210Frenzy: +2 damage per 25% HP lost
Broodmother400515Spawn: summons 2 Drones per round (max 6 active)
Hivemind Overlord1,000820+30% damage aura for all aliens, regenerates 5% HP per round, 15% chance of an 8-damage psychic blast on every attacker

Garrisons on Normal moons are Drones and Sentinels; Hard adds Ravagers. Nexus defenders are Ravagers and Broodmothers on Normal, plus Sentinels on Hard.

Selenite Campaigns

Solo Campaigns (Easy / Normal moons)

  • ›No alliance needed
  • ›Your first attack locks the moon to you
  • ›You can hold one solo campaign at a time
  • ›The lock expires after 7 days without damage

Alliance Campaigns (Hard moons)

  • ›You must be in an alliance
  • ›The first attack locks the moon to your alliance; every member can fight it
  • ›Your alliance can hold one alliance campaign at a time
  • ›The lock expires after 14 days without damage, and the Leader can abandon it at any time
  • ›Solo and alliance campaigns are independent: holding one never blocks the other

Stalled Campaigns

On a Contested moon, if a campaign makes no progress for 14 days, cleared garrisons start to reform one by one. If every garrison reforms, the shield reignites at 50% and the nexus returns to full HP.

Liberation Rewards

Per-Attack Rewards

EventReward
Bombardment victory50 Gold
Garrison cleared200 Gold to you; 500 Gold to your alliance treasury if you are in one; shards: 20-40 Normal, 40-80 Hard
Nexus killing blowShards: 400-600 Normal, 800-1,200 Hard (only to the player who lands it)

Solo Liberation

  • ›The full gem pool for the moon: 500 gems (Normal)
  • ›5-day exclusive window: only the liberator can claim bases on the moon
  • ›+15% harvest yield, permanently, for you on that moon

Alliance Liberation

  • ›5,000 Gold to the alliance treasury
  • ›A gem pool split among contributors: 500 gems on a Normal moon, 750 on a Hard one. Every member who attacked the moon during the current campaign shares it.
  • ›50 Selenite Shards to each of the top 25 contributors by damage
  • ›7-day exclusive window: only alliance members can claim bases on the moon
  • ›+15% harvest yield, permanently, for members of the liberating alliance on that moon
  • ›The alliance Leader becomes Moon Controller until territory control is next recalculated

Xenotech Lab

Rarities

Every item has one of four rarities: Prototype, Engineered, Advanced and Xenocore (highest).

Combat Augments (permanent, buy once)

ItemRarityShardsEffect
Neural ShardPrototype500+0.3 accuracy
Chitin Weave PlatingEngineered1,200+25% of each troop's armor
Frenzy CatalystAdvanced2,000+5% damage
Hive Resonance MatrixXenocore5,000+3% crit chance

Augments apply to your troops in raids, Selenite operations and outposts.

Harvest Boosters (timed)

ItemRarityShardsEffectDurationApplies To
Selenite Catalyst VialPrototype50+1.5% bonus yield chance24hExtractor bases
Xenoflora ExtractEngineered1502x harvest yield24hLunar Lab bases
Temporal Flux SerumAdvanced300-15% harvest cooldown8hGreenhouse bases
Nexus Energy CoreXenocore50010x harvest yield30 minPower Plant bases

Utility

ItemRarityShardsEffect
Bio-Regeneration AmpoulePrototype25Restore 10 energy
Void Repair NanitesEngineered75Heal all your wounded troops to full
Warp BeaconEngineered100+30% ship speed for 1h
Emergency Shield GeneratorAdvanced200+10 base defense for 12h

A timed item (booster, Warp Beacon, Shield Generator) cannot be activated again while its own boost is still running.

Cosmetics

Permanent unlocks: Selenite Commander Frame (profile frame), Xenotech Base Skin and the Hivemind Sigil title.

Where to earn shards and how Requisitions work is covered in the Alliances guide, Selenite Shards section.